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Fantavision tales from retail12/5/2023 In this unique VR experience, you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes. ![]() Now, let’s introduce today’s newly revealed titles:Įmbark on an emotional and award-winning adventure where you control the story and affect its outcomes with your real-life blinks. ![]() From the Nürburgring to Tsukuba, tracks can be experienced exactly as they are in real life," said Kazunori Yamauchi, President of Polyphony Digital While 2-player splitscreen races are not supported in VR, all other races, including online races, will be available. With eye tracking and foveated rendering, players will experience stunning visual fidelity while racing in any of the 450+ cars. GT7 in VR takes full advantage of PS VR2’s next gen features. "We’re thrilled that Gran Turismo 7 will be a PS VR2 launch title! Through a free upgrade, for those who have already purchased Gran Turismo 7, players will experience all cars and tracks in VR like never before. A free PS VR2 update for Gran Turismo 7 is also on track for launch day. We are currently tracking more than 30 games for the launch window through March*, including titles from popular IP like Horizon Call of the Mountain, No Man’s Sky, and Resident Evil Village. It was quite a challenge to create a slimmer design with new features added to improve upon our first headset, but the design and engineering teams proved this could be possible when we saw the final design!īack in November Sony PlayStation revealed 11 titles coming to PlayStation VR2 in 2023, and today they’re excited to not only reveal 13 more amazing games to the PS VR2 library, but also confirm titles expected to arrive within one month of the February 22 launch. They also created a slimmer design with a slight weight reduction – even with the new added features such as the new built-in motor for the headset feedback. Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.įor the PS VR2 headset, Sony took comfort a few steps further by adding new features such as a lens adjustment dial, so users have an additional option to match the lens distance between their eyes to optimize their view. Sony had a lot of positive feedback on the ergonomics of the first PS VR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so they kept the same concept for the PS VR2 headset. That’s why the designers paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes. The goal is to create a headset that will not only become an attractive part of your living room decor, but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller. The PS5 console has flat edges as it is meant to be displayed on a flat surface, while there was more emphasis on adding roundness to the design of PS VR2 headset since it is meant to have constant human contact, similar to the rounded edges of the DualSense controller and Pulse 3D headset. ![]() When the design team created the PS5 console, they also had the next generation VR headset in mind so you’ll notice some similarities in the look and feel. The design of the PS VR2 headset was also inspired by the look of the PS5 family of products. The circular orb shape represents the 360-degree view that players feel when they enter the virtual reality world, so this shape captures it nicely. The PS VR2 headset has a similar shape as the PS VR2 Sense controller, taking on a matching “orb” look. With the headset on and controllers in hand, players will feel a heightened range of sensations unlike any other – thanks to the creativity of the game worlds being built by our world class developers, and the latest technology incorporated into the hardware.
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